Technology & Engineering
KIPP King Collegiate High School
San Lorenzo, CA
My passion is 3D modeling.
When I was in 7th grade, my tech class did a 3D modeling unit, and I was the only student who got an A+ on the unit, which was designing my own logo. Then during the school's talent show, everyone's projects were showed, and the entire school thought that my logo was cool. When I went to 8th grade, my tech class did a weather balloon project, and I was more than happy to design the model in Google Sketch-up. And I completed it in 12 weeks, working on it for only 2 days a week, and about 60-90 minutes per day! Overall, I'm very good at making models and designs on Google Sketch-up.
When I go to college, I want to take courses that involve designing and building things. However, my coding skills are a bit lacking, and I figured if I want to be a 3D designer, I have to be good at coding. This program will help students learn engineering and coding. I figured that I can use this opportunity to learn both at the same time.
Brian enjoys technology, and I don't think we have enough at our school to keep him enthused about his craft. He learns quickly and will ask questions if there is something he doesn't understand. He enjoys technology and would be a great candidate for this program.
I had so much fun in ID Tech. At first, I thought that I can talk to people who work at Valve, but it turns out that I was using a program that anyone can use. Also, the class was small. But despite that, I still had fun. I created my own custom map, and I am still making another custom map right now.
For the pass few months, Team Fortress 2 hasn't really been given that much respect like it did years ago, so I'm going to help Valve pull the TF2 team back on their feet running faster than the Scout with the Baby Face's Blaster... or the characters who run at 100% speed. For my first idea, it isn't a map, it's an idea for the casual and competitive play. Instead of the usual 6 vs 6, the matches can be 9 v 9, with all the players deciding who plays what class. This way, there can only be 1 class per team, and every class have an equal amount of the spotlight. For casuals, there can be a semi-competitive mode. 12 v 12, one of each class, but only 3 players can be duplicates. There shouldn't be more 3 of the same class in each team. That's all for now, and I'm keeping all of my other ideas secret until the summer program.
Before I start, I just want to say that I'm excited to join this program and create maps for Team Fortress 2, which just happens to be the first FPS game I played. When I turned 13 years old, I got a laptop from my parents and my cousins got me into TF2. We had lots of fun together. Until Overwatch, Paladins, and Battleborn showed up and took TF2 from its spotlight. TF2 means a lot to my teenage years, and I have a few ideas of maps, and maybe something unique, but I'm leaving that as a surprise.
Scholarship ProvideriD Tech